Rounds

Omni Today at 01:46
@everyone SKlone.net ROUND13 Changes Signups open right now! Timer starts at 00:00, 2nd of February (Sunday) Round ends at 00:00, 29th of February [Server time 00:00 = Pacific 12am = Eastern 3am = Central Europe Time 9:00AM]

Planet types Mountainous   +20% income,    [-20% power production],    start with laser dragoons Forest and Wilderness   +30% population,    +10% return time,    [start with Longevity] Terra Form   -60% research required,    -10% income,    none Mystical Lands   [-25% return time], [-25% offensive loses],    -10% offensive strength,    fusion tech, scouters Volcanic Inferno   [-80% power required], [5x power storage],    -10% population,    start with fusion & energy tech Jagged Tundra   [-15% unit cost],    [-15% probes production],        none Oceanic   +30% defensive strength, [-30% buildings cost],    +20% research required,    none Shadow Lands   [+30% probe production, -50% probe loses]    [-20% power production],    start with probe armor, [fusion tech] Desert Wasteland   +30% offensive strength, -50% dragoons cost,    -10% population,     start with dragoons Multiple Terrain   +20% offense, defense, & power production    -20% research, -20% probes & population,    all military units researched

Races Terran   +10% population, soldier cost is 100 platinum,    +10% return time, Xivornai   +10% income,    [+10% power required] Gistrami   +10% offense, -10% return time,    [-10% population income] Mafielven   +10% defense, -10% research required,    -10% probes production

@everyone Other changes: Military units disbands to soldiers. Military shields multiplies defender's side, rather than offender's bonus.

Probes success and loses formula adjusted to original SK numbers, with one exception - probes shielding is more valuable. * Probes defence is in between [land x 8, land x 16] range. * Success rate on any mission is sent_probes / probes_defence ratio, multiplied by (1 - shields_rate). * Minimal success rate at any mission is 20% (1 probe trick will work). * You need 1500 probes to destroy 1 building (used to be 1000 probes). * Base number for probe loses is like in SK: RANDOM(1.1, 2.2)%, although aggressive probe missions will yield +50% bigger probe loses RANDOM(1.65, 3.3)%. * Probes History added to Probes room (shows last 96 probe missions) * Spy on Probes History added (shows last 12 probe missions)

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Planet Types
Changes from previous Round in bold.

Power Usage
=== Missiles ===